Sunday, November 1, 2009

Drowning My Depression In The Drug Known As...

VIDEO GAMES

Photobucket

awright! this game rox. Graphics are just too cool for words. The soundtrack is great as always. The fighting engine retains pretty much everything from previous installments. They have a new "rage" system, where the guy goes into rage mode when he has 5% health left. Collisions with the environment have been improved slightly as well.

The bosses suck though. Sub boss is a beefed up Jin Kazama. He's in rage mode throughout the fight with him. So he can pretty much kick your ass twice as hard as a normal Jin would. After you get past him you fight this big Egyptian ass of a boss named Azazel. So he's got invulnerability in neutral stance, can overhead you from the floored position AND has a move that does chip damage even though you switched it off. He's not impossible to defeat though. 10 hit combo spamming should dispose of the Anubis wannabe in no time. (hell I just defeated him with Miguel using jump kick spamming)

SVR team  zombies

This year's installment is a drastic improvement from last year's game. That's saying alot considering SVR 2009 was pretty good. I haven't tried out ladder match yet, but there is supposed to be a light to guide you on where to place your ladder. RR is also supposedly improved, judging by the IGN review.

What I do know is that the new reversal system is great. SVR is actually no longer a button masher game. It now requires timing, skill and precision. More timing, skill and precision can also be found in the new kick out system where you can hold A button and release at the highlighted point. Finisher system is also pretty cool. The momentum bar fills up like normal. Eventually, you will accumulate enough bar for your signature. Performing this move successfully instantly gives you full bar, meaning you can finish off your opponent.

The create a finisher system for front grapple is the same. nothing new. The aerial finishers are pretty lame, but hey, just to add in a few Kinnikuman-esque finishers, why not? (think about it, crank the trajectory to minimum and hang time to maximum, the result is ridiculous)

On a side note, WWE totally ripped off EA Sports' Training ground style areas. Think about it, in this game, they tell you press start, you do so and you end up in "The Training Facility". Do the same in FIFA or Live and you'll be taken to "The Arena" and "The Hangar" respectively. Oh well. Good job on WWE's part. If you're gonna rip off something at least do it well and believe me, this training facility is one that should have appeared years ago.

Final Comment
DLC Stone Cold Steve Austin is broken. Overall 97 WTF!?

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